(metal armor TH is out of place, may fix in future) (not a 3d artist, that's the best i could come up with)
Some of the dialogue are taken directly from there.Īlso, the talking heads are made using screen recording software and Fallout: New Vegas. (caravan suit, reinforced jacket, worn jacket, tesla armor, etc.)Īs you might have guessed, she is heavily based on the Miria mod, by Endocore. All variants of leather jackets and metal armor are included. Technically, you can go to the combat control panel and give her whatever armor you need her to wear, but the correct animation won't show up if she wears something other than a leather jacket or a metal armor. However, she is absolute trash at combat in lower levels.Īlso, she only wears leather jackets and metal armor. Recommend to give her the "Stryker" shotgun/handgun. She levels up 6 times, and she actually gets quite skilled with pistols at higher levels. I have decided to keep that even though she gets new sprites with jacket or metal armor. The dialogue files in "data/text/english/dialog/BCProsti.msg" should have comments that will help you if you want to do that.ĭue to limitations of the prostitute sprite, Jasmine can only use handguns, unarmed, knife and grenades. I'm not a writer, so if there's anyone who wants to change the cheesy dialogue, please go ahead. Player "Do you really want to be stuck here forever? How about leaving this place and see the world for ourselves? We could watch each others' backs out there, you and me." No one's gonna try to make me leave or kill me now, but everyone still knows what I did in Reno. Player "Now that you're cured, will you be alright in this town?"
After the player has cured Jasmine using "Blood Purifier", I have added an option (iirc the first option) that asks her to join you in your travels. The original quest design/ dialogue is untouched. inis as well in case some of my text/font settings were messed up, but that didn't work either.Jasmine can be found in Black Rock. One thing I do know, however, is that I can't go back to the pre-MO modding, so I'm turning to you helpful people and hope that someone here has an idea. I've arrived at a point where I really don't know what it could be or what I could try next. I did try compatability modes, I've tried starting MO, the 4GB or both as administrator. \FalloutMO.exe' to the launch arguments, that helped me get around the access is denied error but produced this text error. NVAC seems to be working, the log is showing several handled errors.
I'm using NVAC, without it the game crashes before arriving at the main menu. NVSE is being loaded, it doesn't matter if I'm using NVSE stable or beta. It only happens if I start the either the normal or the 4GB exe through Mod Organizer.
This issue does not happen if I start the 4GB exe on its own.
This issue does not happen if I start the game on its own with the normal exe. I can only navigate the main menu by memory, the ingame popups regarding the DLC is missing the text as well. The problem is that all of the text has disappeared or is invisible. The game starts, I can load a save and 'play'. Right now I can launch the 4GB exe through Mod Organizer. I'm trying to get Mod Organizer and the 4GB exe to work together, but despite following all of the advice, tips and workarounds it's still not happening.
I'm running Windows 8.1 and a fresh install of Fallout New Vegas with no mods so far. I've stumbled upon a weird issue that I haven't encountered or read about before.